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The MIT Press, 8/19/2011. paperback. Very Good. 7x0x9. Very Good Condition - May show some limited signs of wear and may have a remainder mark. Pages and dust cover are intact and not marred by notes or highlighting.
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Half-Real: Video Games Between Real Rules and Fictional Worlds Paperback - 2011
by Jesper Juul
Details
- Title Half-Real: Video Games Between Real Rules and Fictional Worlds
- Author Jesper Juul
- Binding Paperback
- Edition Paperback
- Pages 244
- Volumes 1
- Language ENG
- Publisher MIT Press
- Date 2011-08
- ISBN 9780262516518 / 0262516519
- Weight 0.9 lbs (0.41 kg)
- Dimensions 8.6 x 6.7 x 0.6 in (21.84 x 17.02 x 1.52 cm)
- Ages 18 to UP years
- Grade levels 13 - UP
- Dewey Decimal Code 794.8
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Half-Real: Video Games between Real Rules and Fictional Worlds (Mit Press)
by Juul, Jesper
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Half-Real: Video Games Between Real Rules and Fictional Worlds
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Half-Real : Video Games Between Real Rules and Fictional Worlds
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MIT Press. Used - Good. Used book that is in clean, average condition without any missing pages.
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Half-Real: Video Games Between Real Rules and Fictional Worlds
by Juul, Jesper
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MIT Press, 2011. Paperback. Very Good. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.Dust jacket quality is not guaranteed.
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Half-Real: Video Games between Real Rules and Fictional Worlds (Mit Press)
by Juul, Jesper
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Half-Real: Video Games between Real Rules and Fictional Worlds (Mit Press)
by Jesper Juul
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Acceptable. IMP: Acceptable- Do not include ACCESS CODE, CD-ROM or companion materials even if stated in item title. It may contain highlighting/markings throughout, and the covers and corners may show shelf wear. Corners, pages may be dent. All text is legible.
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Half-Real: Video Games between Real Rules and Fictional Worlds (Mit Press)
by Jesper Juul
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Half-Real
by Juul, Jesper (Associate Professor, The Royal Danish Academy of Fine Arts)
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Paperback / softback. New. New Book; Fast Shipping from UK; Not signed; Not First Edition; Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games.
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Half-Real: Video Games between Real Rules and Fictional Worlds (Mit Press)
by Juul, Jesper
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Half-Real: Video Games between Real Rules and Fictional Worlds (Mit Press)
by Juul, Jesper
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- Binding
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- ISBN 10 / ISBN 13
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